The company’s logo is mainly the most recognisable feature of a brand, and to catch the target audiences eyes a powerful logo will have to be constructed to beat other competitors with key characteristics which will be explain bellow in further detail. The Primary logo should be constructed to stand out from competitors and attract… Continue reading Traditional or Online Conceptual Editorial Masthead (Logo) Design
Four to Six Traditional or Online Editorial Information Pages
The layout of a website is very important to any visitors as it may determine if they will continue viewing it or click off. Within the website it should give the viewer a clear idea of what your brand represents and what genre the product will be. For this section of the assignment I chose… Continue reading Four to Six Traditional or Online Editorial Information Pages
Three Cover Designs
One of the most important things about a video game is undoubtedly the cover design, this is purely because people will look at it and decide right then and there if the video game is worth the purchase leading to unique designed being constructed bellow. The cover designs that have been created are done with… Continue reading Three Cover Designs
Typography
The subject I have chosen is horror games with an audience of 18-25 years of age, my purpose is to spread awareness for horror games for people to buy. The first way Blasphemous uses typographical writing is on the main cover of the game which I will be focussing on. The word “blasphemous” is written… Continue reading Typography
Conceptual Design
The game “S.T.A.L.K.E.R shadow of Chernobyl” has really good conceptual design within its logo. The first reason is within the radioactivity symbol there are ruined buildings that have been impacted by the blast of the Chernobyl power plant. This is a conceptual design because the images of the ruined buildings are within the radioactivity symbol… Continue reading Conceptual Design
Composition
A good example of composition within video games is this scene from a game called “Dead Space”. There are a few reasons for this, firstly being a green dimly lit room in the centre of the photo. This is a good example of composition in video games as once the audience sets their eyes on… Continue reading Composition
Colour
The horror game I have chosen for good colour is “THE EVIL WITHIN” for many reasons. The first reason is the red colour used on the title, this is a good example of colour as the characters from the title have formed into a needle that is being lowered into the main characters eye ball,… Continue reading Colour
Typographical Name Logo
Within this blog post I will be explaining the 2 typographical name logo’s I have constructed using Adobe Illustrator. Firstly, the font used is “Silom” with the “pixelate-mezzotint” effect, this is because I wanted to give it a cybernetic feel purely for my passion of video games. In addition, I have used the “Gradient” tool… Continue reading Typographical Name Logo
Conceptually Designed Personal Logo
Within this blog post I will be explaining the 2 conceptually designed personal logo’s I have constructed using Adobe Illustrator. Within my first design I have constructed a sword slash throughout my forename. The main reason for this being a conceptual design is from the blade and hilt of the sword being implemented within the… Continue reading Conceptually Designed Personal Logo
Adobe Illustrator Self Portrait
Within this blog post I will be explaining the 2 Adobe illustrator self portraits I have constructed using Adobe Illustrator. First of all, my thought behind this portrait was to create a portrait in a manga book format (a Japanese comic) as for the past few years I have been heavily into reading manga. One… Continue reading Adobe Illustrator Self Portrait