Finally this post will be a continuation of post 3, I have been instructed to create the Destiny 2 Application via website form and tablet form. Destiny 2 Website can be seen here –> (Website) Destiny 2 Tablet can be seen here –> (Tablet) My design process was to create a large scale version of… Continue reading Adapting Your Design for Web Deployment
UI Prototyping for Mobile Application
This post will be exploring the user interface of the newly constructed mobile companion application for Destiny 2 using Figma. The Mobile Companion App can be viewed here –> (App). My design process within the prototype was to simple duplicate the wireframe that was created in post 2 and heavily modify it to a suitable… Continue reading UI Prototyping for Mobile Application
User Flow and U.I Wireframing
In continuation from post 1, this post will also primarily focus on the design and progression of how to construct the perfect Destiny 2 companion mobile application, this will be done using a “User Flow Chart” and “User Interface Wireframe”. The user flowchart will demonstrate how every page will be accessible for users such as… Continue reading User Flow and U.I Wireframing
Design and Research
This first blog post will primarily be focused on the Design and Research aspect of developing the companion application for a video game called Destiny 2, Developed by Bungie. The mobile application will show users what Destiny 2 has to offer in terms of DLC’s (Downloadable Content). This mobile application will focus on prioritising on… Continue reading Design and Research
Low Fidelity UI Prototype
The posts bellow are my low fidelity prototypes for the website and mobile application. The images above demonstrate how the website would work if the user would access it. Figures 1-4 show how purchasing a ticket would look like where the user would access pages for selecting what festival they would like to attend, how… Continue reading Low Fidelity UI Prototype
Rejected Designs
The 2 designs bellow are my rejected designs for my mobile application and website. There are a few design flaws within the mobile application such as the tickets button being at the top right with a wrong choice of colour as it blends in with the background. Secondly the images in the middle must be… Continue reading Rejected Designs
UI principles to be applied to your design
To ensure a consistent flow between the festivals website and mobile application, design laws will be introduced to my final design, this will be done purely so the user will have the best experience when using them. A few examples on how it will work are listed bellow: First of all, the website will be… Continue reading UI principles to be applied to your design
Requirements Gathering and Analysis
Within TwitchCon’s website they state that anyone under the ages of 13 may not attend even with parental supervision, however ages from 16 and under require a parental figure to attend, and to conclude ages 17 and over can attend the event without supervision. An event such as TwitchCon is enjoyed by many ages but… Continue reading Requirements Gathering and Analysis
Defining the UX for your Festival
The chosen festival is for this assignment is TwitchCon which was established in September 25th 2015 by a man called Emmett Shear. TwitchCon is a bi-annual event that lasts for 2 days and takes place once in Europe and once in North America with an attendance of around 30,000 people. When organising such a complex… Continue reading Defining the UX for your Festival
Post 5
Within post 5 I will be demonstrating and explaining how the Website and Mobile application are used and all of the interactive elements that have been implemented within them. WEBSITE AND MOBILE APPLICATION VIDEOS The mid fidelity website and mobile application have now been created with interactive elements which are clearly shown in the 2… Continue reading Post 5