The posts bellow are my low fidelity prototypes for the website and mobile application. The images above demonstrate how the website would work if the user would access it. Figures 1-4 show how purchasing a ticket would look like where the user would access pages for selecting what festival they would like to attend, how… Continue reading Low Fidelity UI Prototype
Category: UI/UX Development Research Blog
Rejected Designs
The 2 designs bellow are my rejected designs for my mobile application and website. There are a few design flaws within the mobile application such as the tickets button being at the top right with a wrong choice of colour as it blends in with the background. Secondly the images in the middle must be… Continue reading Rejected Designs
UI principles to be applied to your design
To ensure a consistent flow between the festivals website and mobile application, design laws will be introduced to my final design, this will be done purely so the user will have the best experience when using them. A few examples on how it will work are listed bellow: First of all, the website will be… Continue reading UI principles to be applied to your design
Requirements Gathering and Analysis
Within TwitchCon’s website they state that anyone under the ages of 13 may not attend even with parental supervision, however ages from 16 and under require a parental figure to attend, and to conclude ages 17 and over can attend the event without supervision. An event such as TwitchCon is enjoyed by many ages but… Continue reading Requirements Gathering and Analysis
Defining the UX for your Festival
The chosen festival is for this assignment is TwitchCon which was established in September 25th 2015 by a man called Emmett Shear. TwitchCon is a bi-annual event that lasts for 2 days and takes place once in Europe and once in North America with an attendance of around 30,000 people. When organising such a complex… Continue reading Defining the UX for your Festival