The posts bellow are my low fidelity prototypes for the website and mobile application. The images above demonstrate how the website would work if the user would access it. Figures 1-4 show how purchasing a ticket would look like where the user would access pages for selecting what festival they would like to attend, how… Continue reading Low Fidelity UI Prototype
Month: January 2025
Rejected Designs
The 2 designs bellow are my rejected designs for my mobile application and website. There are a few design flaws within the mobile application such as the tickets button being at the top right with a wrong choice of colour as it blends in with the background. Secondly the images in the middle must be… Continue reading Rejected Designs
UI principles to be applied to your design
To ensure a consistent flow between the festivals website and mobile application, design laws will be introduced to my final design, this will be done purely so the user will have the best experience when using them. A few examples on how it will work are listed bellow: First of all, the website will be… Continue reading UI principles to be applied to your design
Requirements Gathering and Analysis
Within TwitchCon’s website they state that anyone under the ages of 13 may not attend even with parental supervision, however ages from 16 and under require a parental figure to attend, and to conclude ages 17 and over can attend the event without supervision. An event such as TwitchCon is enjoyed by many ages but… Continue reading Requirements Gathering and Analysis
Defining the UX for your Festival
The chosen festival is for this assignment is TwitchCon which was established in September 25th 2015 by a man called Emmett Shear. TwitchCon is a bi-annual event that lasts for 2 days and takes place once in Europe and once in North America with an attendance of around 30,000 people. When organising such a complex… Continue reading Defining the UX for your Festival
Post 5
Within post 5 I will be demonstrating and explaining how the Website and Mobile application are used and all of the interactive elements that have been implemented within them. WEBSITE AND MOBILE APPLICATION VIDEOS The mid fidelity website and mobile application have now been created with interactive elements which are clearly shown in the 2… Continue reading Post 5
Post 4
This post will include design elements of the mobile application and website for my created festival. To better understand users needs and wants, research has been conducted on competitors to create the optimal mood board with a specific colour pallet which can be seen bellow. MOODBOARD The image above is a simple mood board I… Continue reading Post 4
Post 3
Post 3 will focus primarily on the typography and logo, the effects of user interface and experience will be discussed bellow. LOGO The name of the event will be “Stream Sync” this is done because of a few reasons. First of all, the event is primarily about influencers streaming together and having fun with each… Continue reading Post 3
Post 2
Post 2 will consist of the user experience and interface of the mid fidelity mobile application. Data has been collected from users once again just like it was in post 1 to ask what could be changed for an improvement to the application. USER RESEARCH FOR MOBILE APPLICATION User feedback was conducted once again but… Continue reading Post 2
Post 1
Post 1 will be all about improving the user interface and experience within the website. Research was conducted within post 3 and 4 to better understand my users, with the user feedback in hand, changes to the website have been made which can be seen bellow. Additionally, research from this post was conducted on 25… Continue reading Post 1